Yes, you read that name correctly. "Supersonic Acrobatic Rocket-Powered Battle Cars". This is what I'd call a "Bargain Game" downloadable from the Playstation Network. I had never heard of the game until a week ago. I was hunting for some "hidden gems" games for the PS3, and I ran across this long title in a forum post somewhere in the vast reaches of the internet. All the poster wrote in his response to the initial forum post that was inquiring for thoughts on little-known but good games for the PS3 was, "Supersonic Acrobatic Rocket-Powered Battle Cars". I had to research that name just because of - well - just because of that name. I found it on the Playstation Store, downloaded the demo and played. It's a game that uses cars that look like RC variety cars to motor around various arenas that are covered with Boost power-up tiles/pods for for the sole purpose of motivating a large bouncing ball into the appropriate goal while one's opponents are attempting to achieve the exact same thing. It reminds of me of Rollerball with RC cars. The cars are not ground-bound. No way. Using the correct combination of controls (all laid out plainly enough) these cars can jump, leap, flip, twist, boost, spin, rocket up in the air and even rocket boost themselves in flight across these arenas. I've seen some incredible moves made with these cars, and in the right combinations, a car can pass, shoot, block and spin the game ball in any manner of ways. There are clearly offensive moves that can be learned and defensive moves that can be learned. These RC cars become more like individual athletes during games and certainly rise above being mere RC cars. I found out quickly (after an on-line game or two), the learning curve is fairly steep. Just keeping up with where the ball is within the arena is tricky enough, but then being able to be in the correct position to whack the game ball with your car, then being able to whack the game ball with your car and get the ball to move in the direction you want it to, then being able to whack the ball toward teammates and ultimately into the correct goal are another things all together. It is frustrating, initially. But - the on-line bouts are 5 minutes long, so it's not so laborious you get worn out and not so long of timeframe that you gaffe enough to totally blow the game for your team. There are also a myriad of ways to smash into, smack silly, knock across the arena and totally obliterate opposing cars (who are forced then to re-spawn a few seconds later far away from the action) The off-line game provides a lot of mini-games that teach the controls, skills needed to become effective in arena matches and give you some overall instruction. Amen to that. The off-line game also provides a tournament mode that lets you compete in arena matches against computer opponents and hone the skills you learned about in the mini-games or brush up on skills you know you desperately need to get better at after a goofing up numerous times in on-line matches. The off-line game contains unlockable vehicles, unlockable vehicle skins, unlockable arenas. The off-line game also keeps a record of your scores as you work through the mini-games and tournament. On-line, the game gives a brief stat summary at the end of matches and doles out awards as well (I seem to always win the coveted, "Player Who Used the Least Boost" award). On-line stats are kept, too. Joining a game is simple and quick. There's the usual lobby/game-find trickiness, but it's nothing we haven't dealt with before. On-line games are smooth, not glitchy and are quick. Once a game ends, you can decide to jump right back into the arena to play again and forego the lobby altogether. There are Unranked and Ranked arena match choices available. (Right now, I'm just rank) Voice-chat is available - this is good and bad: It can be good for working with your teammates, but it doesn't keep the questionable language used by other players from floating into your living room. (This feature also can provide you an idea of just what age your opponents may be as you hear their parents call them to dinner or ask them (again!) to clean their room right in the middle of an arena match) The graphics are not the best quality, but completely good enough. Most impressive is the game ball itself that is usually lit up in some unique way. Gameplay is totally solid. Music is of the standard, usual "I wish I could turn it completely off" variety. The game is under the radar. The game is what it says it is. The solo off-line game is fun and helps you learn all you need to be able to compete in on-line arena matches. The on-line arena matches are the focus of this game - but, I totally enjoy off-line arena matches against computer opponents, they are almost as rewarding as being on-line (with no 11-year olds trying to talk trash to you or argue with his Mom mid-match!). The title is confusing but entertaining. The game is priced just right at $9.99, and worth every penny. Replay value is really high. The learning curve is pretty steep. The fun-factor is very high. If you are at all interested in racing games, racing combat games, sports games or on-line games you should really give this a spin. Try out the free demo - you get part of the off-line game and enough of the on-line game to give you opportunity to discover if this game is for you. SARPBC is a winner. Add Comment |
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